Hello everyone,
I have recently been replying on some posts of this forum but I never took the time to introduce myself.
TL;DR I am providing an online Geomag model viewer for all to enjoy:
https://asliceofcuriosity.fr/blog/extra/polyhedra-viewer-geometry12.html
Use the up down arrows to cycle through models or use the search bar, details are on the bottom left corner.
I started to show a strong interest towards geometry during my doctorate 6 years ago, especially in the field of modular origami
for which you can see early models on my website https://asliceofcuriosity.fr.
Feel free to take time to ckeck it.
I am also very fond of Supermag, I had three different sets of the Supermag Magnetic Genius collection as a kid
and I bought many more 4 years ago to start experimenting and building larger models.
I've been posting about my findings on my website too.
What I am bringing to this community is the result of my work on polyhedra (aka Geomag models), I hope you will find it worthy.
With the help of Supermag and programming, I am in the process of developing tools to visualize, analyse, explore the realm of polyhedra.
This realm is infinite so I have been studying and documenting models classifications, generating methods, graph theory, symbolic computation, various algorithms, and so on to help me with this task.
Moreover, to keep track of my progress, I have decided, instead of only relying on pictures or drawings only, to collect or make 3D models
for all the polyhedra that I have found.
The resulting library contains over 3400 models across dozens of categories, most of them can be made with Geomag,
Supermag or whatever other set of rods and sticks you have at your disposal.
You may click on the info icon on the bottom left of the viewer to get more details.
Many Geomag realizations that are on display on this forum, the wiki or other picture galleries are not necessarily included
either because I have not modeled them yet or because they kind of break some rule that I have decided for:
Edges should be of unit length, faces should be flat and regular, the model should not self intersect and should form a closed surface.
You may find some exceptions in the database though.
The database and viewer are not my only work, I also have been thinking about other stuff: enumerating all possible models,
making my own 3D builder (like Great Stella or Hedron), produding PolyCaft a Minecraft-like game, naming models consistently, ...
Feel free to ask questions, make suggestions and critics.
See you